
I think what has happened as I noticed it from several RL friends and co-workers who play. The new difficulty of dungeons looks interesting, but will it require all new teams, and gear for them> I don't have the energy for that either. But I don't really spend any time in the IT or SD dungeons either. Since I believe the majority of players are casuals, this, in the long run, will slowly drive them off.Īm I interested in Live Arena? No. It's seems to me, they are sending the message they don't really care about casual players. I'm not entirely F2P, but I don't spend a lot of money. They're promoting all new dungeons that will require more energy, but again, no way to increase your energy stores. You cannot succeed there unless you spend money, and a good deal of it. But, I think the turning point was the Plarium points joke of an event. They've added in energy depleting dungeons but provided no way to increase your energy stores. They're adding new stuff that provides little interest to a majority of casual players.


It's been a few months but HellHades did an excellent video debunking the Raid is dying idea. I used to like Chosen, but felt that after he became a full time CC, he got lazy in his analysis and I unsubbed him. Please note that only tracks mobile sales numbers - with their Plarium Play Points system, they are purposing pushing people away from mobile so even a small decline probably means growth over all. Now, I haven't pulled it up today, but I recommend looking at the SensorTower data. If you listen to the community this game has been dying for 3.5 years straight now. January 2023, depending on the exact statistic was either the 1st or 3rd busiest month this subreddit has ever had. Since I have actual access to the subreddit statistics, I will sticky this since that shot was fired.
